The simplest explanation of what a LUT (Look-up table) is, and how it should be used for color correction or grading.
The simplest explanation of color correction. What is it, what are the three groups of color correction, and what software and hardware do you need?
The simplest explanation of a digital image Channel and the Alpha Channel; and how working with channels offers great flexibility.
The simplest explanation of what ACES is, and why you should learn more about it now.
A simple overview of what Rec. 2020 is, why it was adopted and how it will change the future of television.
Okay, so you’ve read the articles on Luminance vs Chrominance, the meaning of Y’CbCr, and the meaning of the numbers in chroma sub-sampling. But you’re still confused about the difference between RGB 444 and Y’CbCr 444. Are these two different things, or the same thing? These are two different things. Let’s think of three pipes, […]
Ever wondered where the number 4 comes from, or what 4:2:2 and 4:2:0 really means? This is the simplest explanation of it you’ll find anywhere.
The simplest explanation of YUV, YIQ, YPbPr and YCbCr, how they are different, and which one you should pay the most attention to.
The simplest explanation of luminance, luma, chrominance and chroma sub-sampling; and the relevance of all these terms when it comes to video.
The simplest explanation for display gamma, gamma correction and monitor gamma calibration.