The Edius Pro Crash Course for Beginners (Part Two): Workspace and Workflow

In Part One we looked at how to set up your Edius Pro system for best results. In this part we’ll look at understanding the workspace, and the typical workflow.

We’ll also look at how to import video into Edius Pro.

Edius Screen ShotThe Edius Pro workspace

This is the basic Edius Pro workspace (click to enlarge):

Edius Bare WorkspaceA/B

This is the source and preview monitor. You can configure the workspace to either display one or both of these (see first image). Edius Pro calls the source monitor the ‘Player’ and the preview monitor the ‘Recorder’.

C/D/E

This is the ‘Bin Window’, where you can see your files, clips, bins and folders. It is divided into the Folder view (C), Clip view (D) and Metadata view (E). The Folder view shows either folders on your hard drive that you have imported (see below) or virtual folders you have created to organize your clips better. The Clip view shows clips.

The Source Browser tab (Bottom left in this window), will display attached cameras, decks, players, etc., for capturing or import. You can specify which folders Edius must look into for each codec type.

F/G

This is the Information Palette, which shows information about a clip (F), if selected in the Timeline.

It also shows information about effects, and allows you to change their order (G) wherever applicable.

There are two more ‘palettes’ in Edius Pro, both in the Bin Window. One is the Effects Palette, which gives you all the effects available. The second is the Markers Palette.

H

This is the timeline, where you edit.

In addition to these main windows, there are three more that are worth noting (click to enlarge):

EdiusAdditionalWindowsH

This is the Waveform and Vectorscope display.

I

This is the audio mixer.

J

This is what Edius Pro calls the ‘Layouter’. How cute. In their words:

The Layouter can be used to divide the screen, and video images can be placed or rotated in each screen, or keys can be set to each screenand assigned functions.

What the heck does that mean? Simply, that this is a source monitor for individual clips that can help you resize, crop and layer clips against other windows (like insets), etc. Titles can also be opened in the Layouter for correct ‘positioning’. It offers a lot of precise controls and features – like you can rotate images, apply slight color or opacity corrections, add borders or drop shadows, etc.

The Edius Pro workflow

Tape-based cameras are still used in many parts of the world, and capturing is still very much a significant part of the Edius Pro workflow. I won’t be covering capturing, though, only file-based workflows.

In the System Settings menu, for each broadcast-specific codec type, you can specify folders that Edius will look at upon start up. These can be external hard drives, media cards, etc.

Grass Valley prefers you use their intermediary codec, HQX, whenever possible. Similar to Prores or DNxHD, it offers various quality choices, and is easier on the computer hardware. To read the main features of HQX and for what projects it is best suited, read their PDF White Paper.

How does it compare with other intermediary codecs? Here’s a chart from the PDF:

Comparison Intermediary Codecs

HQX, like Cineform, allows the user to select the compression ratio. Prores and DNxHD have fixed presets. HQX also supports up to 4K. There are two disadvantages though:

  • It is limited to 4:2:2.
  • It is limited to 10-bit.

 
If you’re working with 12-bit RAW, then these are serious limitations for cinema-quality projects. For broadcast projects, it might be okay.

If you’re shooting in RAW, especially 12-bit and higher, then Prores 4444 might be a better option. For 10-bit 4:2:2 projects though, HQX performs similarly to Prores or DNxHD.

Generally, I avoid intermediary codecs. If the files are really that ‘heavy’, then use proxies.

How to import video into Edius Pro

Importing a clip to Edius Pro is a two-step process (not in practice, only in design):

  • Registration
  • Import

 
The bin must be first made aware of the clip, and its location must be ‘registered’ before it can be imported. To do this:

  • Go to File > Add Clip…
  • Choose the clip you want to import and make sure you have Transfer to Project folder checked.

 
You can register whole folders as-is into Edius. Just right click in the bin and select Open folder…. Select the folder you want to register and it comes into the bin as it is on your hard drive. For more details, read page 145 of the manual.

You can import partial clips into Edius Pro, even those from non-tape-based files. However, you’ll need to transcode the logged clips into HQX. AVCHD and XDCAM EX cannot be partially imported. Read page 165 of the manual for more details.

So, if registering imports clips, then what is importing? It’s the same thing, which is what I meant by ‘not in practice, only in design’. Registering is importing.

In Part Three we’ll look at the codecs that can be imported into Grass Valley Edius Pro, how to import them, as well as projects from other software.

 

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